assignment 1b: renders

Rendering this piece proved to be more difficult than I initially thought. I faced a learning curve with diverging from software I’m familiar with, and struggled as the two programs (Rhino and Cinema4D) were similar in some ways and vastly different in others. I ultimately ended up modeling the initial “CSO outflow pipe” and its attached droplets in Rhino and the everything else in Cinema 4D. I did my best to integrate textures, images, and text in my render, however I am not satisfied with the final product and will likely continue to tweak this digital model moving forward.

To make my project easier to render and construct, I ended up omitting the original “water slide” idea and opted instead for a cascade of blobs. My thought was that the drops near the mouth of the pipe would be more geometric and rigid, leading in to a progression to more organic/”blobby” forms that spill onto a found piece of cinder block. I still have the spirit of the waterslide in the photos of children playing and sliding down the blobby cascade, but I have chosen to leave the explicit “twisty water slide” form behind.

Leave a comment

Design a site like this with WordPress.com
Get started